Lt. Helga Sinclair (
notasuggestion) wrote2012-05-21 12:47 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Application for
waltdisneyacademy
♠ Application
♠ Mun
Name: Lynn
Journal:
sepiaepiphany
Contact Info: celia0sword [AIM]
Other Characters: n/a
♠ Character Info
Name: Lieutenant Helga Sinclair
Movie/series: Atlantis: The Lost Empire
Year/Position: Staff
Non/Speaking Animal/Companion(if any): n/a
Powers: n/a
Canon history: wiki for the plot, official supplemental information
AU history: Helga's survival of the volcano rests on one simple fact: her crew was populated by people morally better than her.
Rather than leaving Helga to die at the base of the volcano, Dr. Sweet used his Atlantean vehicle to grab Helga, and Milo kept the Atlanteans from killing her for her crimes. She returned to the surface with the others.
A short while after the "briefing" of the others on the story of the voyage, Whitmore pulled Sinclair aside and offered her a sealed letter-- an invitation to teach at Disney Academy. He also made it clear to Helga that if she didn't accept the position and manage to keep it for at least a year, she had no job or house to return to. If she could prove herself in a new environment, however, he would finance a foray back into the treasure hunting game... Either with finding her a crew to serve or building one of her own.
Personality: Helga, at her very core, is a treasure hunter.
She feels no shame in admitting it, even takes a sort of pride from the idea. Sentimentality and "historical signifigance" mean little to her. Their only value is in driving up the price of whatever artifact she's attempting to auction off. A dying token to a child or a religious tribute are worth far more than a piece of cast off jewelry. Helga is all about the bottom line. If she doesn't come out on top, she isn't in.
However, for all her mercenary tendencies, Helga is a good lieutenant. She follows the orders of her commander, so long as she feels that the person she is following is competent. She also takes her crew as her personal responsibility. She doesn't always see them necessarily as individuals, but she feels their safety reflects on her and her abilities, so she will go to great lengths to protect them. She is capable of genuine affection, but she has difficulty expressing them, and often her forms of reaching out can be seen as pushing people away. It can be very difficult to tell the difference between an insult and a teasing remark when they come in the almost exact same sarcastic tone.
Helga is proud and more than a little greedy. She generally refuses to admit when she's in over her head, and she will take almost any risk if the payoff is great enough. She has what many would consider a skewed sense of reward. For money or solid rewards, she's willing to risk life and limb. However, if the reward is intangible ("doing the right thing," for one), she is generally one of the first to wash her hands of a task.
Helga is very hands-on. Rather than tell someone how to do something, she would prefer to walk them through it, step by step. Not just showing them, but forcing their hands through the right movements or the like.
Greatest Fear: Helga's greatest fear is helplessness.
Helga is an independent woman, even when working as part of a unit or under a superior officer. She can take orders and follow them to the letter, but if she cannot take care of herself and her own, she will fight a situation. Overwhelming odds are not too frightening for her, but being unarmed, injured, and completely at even one person's mercy is a thought she tries not to entertain often.
Has your character been at the Academy before/ does your character remembering being at the Academy before?: No.
What are you plans with this character?: Helga is a lieutenant without a command and a leader without a team. What little trust she'd given has been shattered. Her injuries are still fresh-- they will take a month to heal into fighting condition, longer if there is trouble with the Mist. Her career is in shambles.
She has a lot to rebuild, both inwardly and outwardly. The hope of working toward redemption is a major draw for playing Helga for me.
Previous players with returning characters from
disney_academy only:
How has the Black Mist affected your character’s memory, if at all?: n/a
Are there any noteworthy events that happened to your character in the previous game?: n/a
♠ Writing
Third person writing sample:
Helga Sinclair looked at the bedroom.
It reminded her of Fort Dix. Of her bunk there. They hadn't known what to do with "Rourke's girl." The sixteen-year-old girl who had, apparently, packed up what she could carry and followed him from Maryland to Missouri, training under him even as he trained the would-be soldiers the Midwest had to offer. This room, like that one, was plain. It had a desk and a bed-- this one was larger, though, like she imaginined the officers at Dix probably had. Enough room to stretch out or move during the night. But it was all very plain and very neat. Not a bit of dust.
She appreciated that.
Her pack fell from her shoulder with a thud. She hadn't let the man at the gate take it from her, even though her leg and back were protesting every movement. It all hurt, every inch of her body. Too much walking, too much load. Still, she'd made it. She might not be able to walk again for a few hours, but she'd done it. More than she could have managed a couple months ago.
This place... This academy...
It was her second chance. Somewhere to rebuild what wreckage her life had become, what a disaster a couple mistakes had led her to. She wasn't thrilled about being a teacher, but she didn't have much choice. Mr. Whitmore had promised to pay her a stipend while she was here, and he would even consider keeping her as a bodyguard and chauffeur-- maybe even let her enough money to try and return to treasure hunting-- if she could just make it for one school year here. If she would give her time to protecting and educating these students, he would help her try and get some semblence of the life she had loved back.
So, she thought as she crossed the room, this was home.
For now.
First person writing sample:
Some of you seem to have difficult understanding a very basic situation, so let me put it into very simple words that I think you can all understand.
If you break a rule, you will be punished.
This punishment, sadly, is up to each particular instructor's personal inclination. Some might choose to simply give you a sharp "Let's not do that again." Others feel that writing is a good penance. Still others seem to think that utter inactivity is useful.
I don't hold to any of these methods. I will put you to work. There are always floors and windows to be washed, doorknobs to be polished, and weeds to be pulled. There is no reason that troublemakers shouldn't be forced to contribute.
If you don't want to have to manual labor? Don't break the rules. Or at least don't let me catch you.
♠ Mun
Name: Lynn
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact Info: celia0sword [AIM]
Other Characters: n/a
♠ Character Info
Name: Lieutenant Helga Sinclair
Movie/series: Atlantis: The Lost Empire
Year/Position: Staff
Non/Speaking Animal/Companion(if any): n/a
Powers: n/a
Canon history: wiki for the plot, official supplemental information
AU history: Helga's survival of the volcano rests on one simple fact: her crew was populated by people morally better than her.
Rather than leaving Helga to die at the base of the volcano, Dr. Sweet used his Atlantean vehicle to grab Helga, and Milo kept the Atlanteans from killing her for her crimes. She returned to the surface with the others.
A short while after the "briefing" of the others on the story of the voyage, Whitmore pulled Sinclair aside and offered her a sealed letter-- an invitation to teach at Disney Academy. He also made it clear to Helga that if she didn't accept the position and manage to keep it for at least a year, she had no job or house to return to. If she could prove herself in a new environment, however, he would finance a foray back into the treasure hunting game... Either with finding her a crew to serve or building one of her own.
Personality: Helga, at her very core, is a treasure hunter.
She feels no shame in admitting it, even takes a sort of pride from the idea. Sentimentality and "historical signifigance" mean little to her. Their only value is in driving up the price of whatever artifact she's attempting to auction off. A dying token to a child or a religious tribute are worth far more than a piece of cast off jewelry. Helga is all about the bottom line. If she doesn't come out on top, she isn't in.
However, for all her mercenary tendencies, Helga is a good lieutenant. She follows the orders of her commander, so long as she feels that the person she is following is competent. She also takes her crew as her personal responsibility. She doesn't always see them necessarily as individuals, but she feels their safety reflects on her and her abilities, so she will go to great lengths to protect them. She is capable of genuine affection, but she has difficulty expressing them, and often her forms of reaching out can be seen as pushing people away. It can be very difficult to tell the difference between an insult and a teasing remark when they come in the almost exact same sarcastic tone.
Helga is proud and more than a little greedy. She generally refuses to admit when she's in over her head, and she will take almost any risk if the payoff is great enough. She has what many would consider a skewed sense of reward. For money or solid rewards, she's willing to risk life and limb. However, if the reward is intangible ("doing the right thing," for one), she is generally one of the first to wash her hands of a task.
Helga is very hands-on. Rather than tell someone how to do something, she would prefer to walk them through it, step by step. Not just showing them, but forcing their hands through the right movements or the like.
Greatest Fear: Helga's greatest fear is helplessness.
Helga is an independent woman, even when working as part of a unit or under a superior officer. She can take orders and follow them to the letter, but if she cannot take care of herself and her own, she will fight a situation. Overwhelming odds are not too frightening for her, but being unarmed, injured, and completely at even one person's mercy is a thought she tries not to entertain often.
Has your character been at the Academy before/ does your character remembering being at the Academy before?: No.
What are you plans with this character?: Helga is a lieutenant without a command and a leader without a team. What little trust she'd given has been shattered. Her injuries are still fresh-- they will take a month to heal into fighting condition, longer if there is trouble with the Mist. Her career is in shambles.
She has a lot to rebuild, both inwardly and outwardly. The hope of working toward redemption is a major draw for playing Helga for me.
Previous players with returning characters from
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
How has the Black Mist affected your character’s memory, if at all?: n/a
Are there any noteworthy events that happened to your character in the previous game?: n/a
♠ Writing
Third person writing sample:
Helga Sinclair looked at the bedroom.
It reminded her of Fort Dix. Of her bunk there. They hadn't known what to do with "Rourke's girl." The sixteen-year-old girl who had, apparently, packed up what she could carry and followed him from Maryland to Missouri, training under him even as he trained the would-be soldiers the Midwest had to offer. This room, like that one, was plain. It had a desk and a bed-- this one was larger, though, like she imaginined the officers at Dix probably had. Enough room to stretch out or move during the night. But it was all very plain and very neat. Not a bit of dust.
She appreciated that.
Her pack fell from her shoulder with a thud. She hadn't let the man at the gate take it from her, even though her leg and back were protesting every movement. It all hurt, every inch of her body. Too much walking, too much load. Still, she'd made it. She might not be able to walk again for a few hours, but she'd done it. More than she could have managed a couple months ago.
This place... This academy...
It was her second chance. Somewhere to rebuild what wreckage her life had become, what a disaster a couple mistakes had led her to. She wasn't thrilled about being a teacher, but she didn't have much choice. Mr. Whitmore had promised to pay her a stipend while she was here, and he would even consider keeping her as a bodyguard and chauffeur-- maybe even let her enough money to try and return to treasure hunting-- if she could just make it for one school year here. If she would give her time to protecting and educating these students, he would help her try and get some semblence of the life she had loved back.
So, she thought as she crossed the room, this was home.
For now.
First person writing sample:
Some of you seem to have difficult understanding a very basic situation, so let me put it into very simple words that I think you can all understand.
If you break a rule, you will be punished.
This punishment, sadly, is up to each particular instructor's personal inclination. Some might choose to simply give you a sharp "Let's not do that again." Others feel that writing is a good penance. Still others seem to think that utter inactivity is useful.
I don't hold to any of these methods. I will put you to work. There are always floors and windows to be washed, doorknobs to be polished, and weeds to be pulled. There is no reason that troublemakers shouldn't be forced to contribute.
If you don't want to have to manual labor? Don't break the rules. Or at least don't let me catch you.